PoolKit is an advanced Unity toolkit tailored for professional object pooling, designed to enhance game performance by reducing memory allocation and eliminating runtime stuttering. Featuring concepts like Pool Types, Chain Spawning, and Automatic Despawning. PoolKit provides a seamless, user-friendly experience that fits right into your workflow in Unity.
Key Concepts & Features
Complete Pooling Solution: PoolKit centralizes pooling, spawning, and despawning, allowing developers to handle object lifecycle management with ease and efficiency.
Pool Types: PoolKit’s unique “Pool Types” architecture dynamically adapts data structures based on pool type (fixed or dynamic), optimizing performance beyond conventional pooling systems.
Automatic Despawning: Manage object lifespans automatically, reducing memory load by despawning unused objects without manual code interventions.
Chain Spawning: This innovative feature allows despawned objects to spawn new instances, opening possibilities for effects, enemy respawns, and complex gameplay sequences.
Instance Recycling & Pool Protection: These features ensure that instances are reused rather than recreated, with Pool Protection safeguarding against accidental deletions during runtime.
Real-Time Pool Monitoring: PoolKit’s real-time stats provide visual insights into pool usage, helping you fine-tune performance with minimal impact on gameplay.
Spawner and Despawner Tools: From weapons and enemies to effects, PoolKit’s spawner and despawner tools simplify complex event-driven behaviors without custom scripts.
PoolKit’s toolkit is equipped to tackle garbage collection and memory allocation issues that often disrupt gameplay, especially on mobile and VR platforms. By creating object pools that eliminate memory allocation during gameplay, PoolKit helps maintain smooth frame rates, addressing common game performance challenges directly. It is also optimized for WebGL, desktop, and mobile, ensuring that games run smoothly across diverse devices.
For more experienced developers, this asset offers an extensive API to customize every aspect of pooling, spawning, and despawning, catering to both beginner and advanced users.
Poolkit is also compatible with popular third-party tools, including PlayMaker, enhancing Unity’s capabilities with built-in actions for streamlined workflows. It also includes a comprehensive PDF guide, video tutorials, and friendly email support, providing assistance and guidance for all levels of development.
Developer: Mel Georgiou / HTE
Available on the Unity Asset Store
Final Thoughts
PoolKit stands out by directly addressing common memory allocation issues, improving performance significantly in high-demand scenarios like spawning waves of bullets or managing large enemy groups. The system’s versatility, extensive documentation, and responsive support make it an invaluable tool for developers seeking to build highly performant, professional-grade games. Whilst there has been no update since Nov 10, 2024 where the last update was for obsolete methods in Unity 2023 and Unity 6. We have tested the asset up to 2022.3.50f1 (LTS) release and can confirm that everything appears to work fine in the demo scenes provided, however we’ve not provided any further testing beyond that point and may explore this further in a future update. It would be worth contacting the developer directly to see if they are still supporting the asset before you purchase, to ensure compatibility with your version of Unity.